Unlit wireframe screen-captures Beauty shots Video renders (mp4 + YT link) Conclusion I feel that I was able to adequately represent the fantasy theme in the asset I created and as I mentioned before the family theme will come through when I add the asset to the rest of the environment. I think my asset […]
Category: Asset Design
For the video render of my asset I set up three-point lighting within maya. This is the standard form of professional lighting in the video production and still photography industries and it consists of a ‘key light’ at a 45 degree angle to the subject to act as the main and primary source of light, […]
UV + Texturing
Intro UV unwrapping refers to representing the 3D mesh on a 2D plane in order to make it easier to apply textures to the model. It is necessary for high quality assets to ensure any texturing done will wrap around the object in a realistic and seamless manner. I had no experience with any kind […]
Intro To model my asset I used Autodesk Maya 2023, a software I had not previously used and was not comfortable with at all. Despite this I made an effort to practice and learn a few of the tools that maya made available, especially including the tools I would end up using the most such […]
Research + Planning
Intro As part of my game design course, in the Asset Design module, we were tasked with creating an original centre piece 3D asset for an environment which we would also create. We were given a list of themes and sub-themes and had to pick one out of each to help influence the creation of […]