Media cited Castlevania (2017) [Animated Series] Netflix Charlesdrakew (2009) The Yeoman’s House, Bignor, Sussex, a three-bay Wealden hall house. Available online : https://en.wikipedia.org/wiki/File:Bignor_cottage.JPG [Accessed 15/03/2023] Assets used Market Place: Megascans Trees: Common Hazel (Early Access) Quixel Megascans (2022) [Assets] Megascans Trees: European Beech (Early Access) Quixel Megascans (2022) [Assets] Quixel Bridge: 3D Assets Alder_Tree_Trunk_th5jahwfa Barrel_On_Stand_udmmfbpqx […]
Category: Year 1
Aside from the workshops earlier on, this was the first time I was using Unreal so I was still quite unfamiliar with the layout of the engine and I frequently found myself quite lost in the UI. Despite this the workshops did teach me quite a bit and certainly enough to let me play around […]
Environment Showcase
Overall this was the assignment I struggled with the most however I am still quite pleased with how my environment turned out in the end. I do think if I worked on it a bit more I would have been able to improve it quite significantly, but unfortunately the combination of all the bugs and […]
Environment Story
The story I wanted to convey through my environment and asset is that of a family of adventurers; Once renowned across the neighbouring lands for their daring exploits and extraordinary accomplishments, the family of adventurers had etched their name in the annals of history. Respected and revered, they had inspired generations with their courage and […]
Composition and Lighting
I didn’t really know how I was going to go about creating the buildings for my scene but I knew I had a few options, I could either model them myself and import them into unreal, use a block-out feature such as the model grid and slowly refine the shape and introduce detail into it […]
Research and Planning
As part of the Environment Design module of my Game design university course I was tasked with creating an environment based on a theme and a sub theme. Initially, as mentioned previously in my asset design blog posts, I planned on creating a sci-fi environment with a sub-theme of corruption. I changed my mind on […]
Unlit wireframe screen-captures Beauty shots Video renders (mp4 + YT link) Conclusion I feel that I was able to adequately represent the fantasy theme in the asset I created and as I mentioned before the family theme will come through when I add the asset to the rest of the environment. I think my asset […]
For the video render of my asset I set up three-point lighting within maya. This is the standard form of professional lighting in the video production and still photography industries and it consists of a ‘key light’ at a 45 degree angle to the subject to act as the main and primary source of light, […]
UV + Texturing
Intro UV unwrapping refers to representing the 3D mesh on a 2D plane in order to make it easier to apply textures to the model. It is necessary for high quality assets to ensure any texturing done will wrap around the object in a realistic and seamless manner. I had no experience with any kind […]
Intro To model my asset I used Autodesk Maya 2023, a software I had not previously used and was not comfortable with at all. Despite this I made an effort to practice and learn a few of the tools that maya made available, especially including the tools I would end up using the most such […]