Intro This week we were introduced to the principles of 2D animation and introduced to sprite sheet animation in the lab session. I gained an understanding of the typical workflow behind making an animation and techniques animators use to make their animations look more lively and appealing. The ‘Pose to Pose’ technique is particularly useful […]
Author: napora2022
Intro This week we were taught the importance of anatomy and proportions in character design and how the lack of these concepts can lead to a character feeling unnatural and inhuman. we were taught basic ideas to research upon like muscle groups, and simplifying them down into simple more memorable shapes, and gesture drawing, or […]
Week 6 – Pixel Art
Intro This week we were introduced to the style of drawing known as pixel art, a form of 2D drawing where you paint with individual pixels. Pixel art is different from regular raster art as usually the pixels themselves play an important role in the composition of the piece. I had already been accustomed to […]
Intro In this week we explored how shapes and colours can be used in paintings to evoke different feelings within the viewer or to represent other ideas. Both of these concepts are widely used in character design to tell a story and illicit emotional responses or associations without using any words. Different shapes were associated […]
Intro This week we were introduced to the very important concepts of composition and perspective. Composition is the organization of elements of an object, photograph or painting that make up a scene. Certain rules of composition can make a picture look much more appealing to the viewer and can make a painting look a lot […]
Week 3 – UI Design
This week we were taught the importance of good UI in games. As the literal interface for information between the game and the user we need to make sure that the UI looks good and is legible, well spaced, and fits it’s intention and purpose. In the lab session we were introduced to Adobe Illustrator […]
Intro For this week we were tasked to explore photo manipulation and photo bashing. After the lecture on photo bashing and upon researching these techniques myself I found them to be really useful and efficient ways of conceptualizing ideas, as they’re much faster than drawing the whole image yourself. Photo bashing consists of bringing together […]
Intro & Inspiration For the first week of the Art and Animation Fundamentals course we were introduced to photoshop and tasked with creating a concept piece of a character or environment. As it was my first time using photoshop I decided to go with the character concept as I though it’d be more straight-forward and […]
Platformer Prototype
Link to HTML Build of my game on Itch.io : https://friede0666.itch.io/cat-platformer For this submission to my portfolio I made a 2D platformer game prototype In these types of games the player has to navigate through a level and avoid enemies or obstacles to get to the end. This time, I began by drawing and animating […]
Link to HTML Build of my game on Itch.io : https://friede0666.itch.io/topdownprototype The third prototype for my portfolio consists of a Top-Down Shooter, a genre of game in which the player character is controlled from a top-down perspective and has to defeat enemies by shooting them. Once again I chose to draw my assets for this […]