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Environment Showcase

Environment Showcase

Overall this was the assignment I struggled with the most however I am still quite pleased with how my environment turned out in the end. I do think if I worked on it a bit more I would have been able to improve it quite significantly, but unfortunately the combination of all the bugs and […]

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Environment story

Environment Story

The story I wanted to convey through my environment and asset is that of a family of adventurers; Once renowned across the neighbouring lands for their daring exploits and extraordinary accomplishments, the family of adventurers had etched their name in the annals of history. Respected and revered, they had inspired generations with their courage and […]

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Composition and Lighting

Composition and Lighting

I didn’t really know how I was going to go about creating the buildings for my scene but I knew I had a few options, I could either model them myself and import them into unreal, use a block-out feature such as the model grid and slowly refine the shape and introduce detail into it […]

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Research and Planning

Research and Planning

As part of the Environment Design module of my Game design university course I was tasked with creating an environment based on a theme and a sub theme. Initially, as mentioned previously in my asset design blog posts, I planned on creating a sci-fi environment with a sub-theme of corruption. I changed my mind on […]

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Rendering

Rendering

Unlit wireframe screen-captures Beauty shots Video renders (mp4 + YT link) Conclusion I feel that I was able to adequately represent the fantasy theme in the asset I created and as I mentioned before the family theme will come through when I add the asset to the rest of the environment. I think my asset […]

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Lightning

Lighting

For the video render of my asset I set up three-point lighting within maya. This is the standard form of professional lighting in the video production and still photography industries and it consists of a ‘key light’ at a 45 degree angle to the subject to act as the main and primary source of light, […]

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UV + Texturing

UV + Texturing

Intro UV unwrapping refers to representing the 3D mesh on a 2D plane in order to make it easier to apply textures to the model. It is necessary for high quality assets to ensure any texturing done will wrap around the object in a realistic and seamless manner. I had no experience with any kind […]

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modelling

Modelling

Intro To model my asset I used Autodesk Maya 2023, a software I had not previously used and was not comfortable with at all. Despite this I made an effort to practice and learn a few of the tools that maya made available, especially including the tools I would end up using the most such […]

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Research + Planning

Research + Planning

Intro As part of my game design course, in the Asset Design module, we were tasked with creating an original centre piece 3D asset for an environment which we would also create. We were given a list of themes and sub-themes and had to pick one out of each to help influence the creation of […]

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Animation 2

Week 10 – Animation Part 2

Intro This week contained a follow up lecture, which covered more of the principles of animation we were introduced to last week. In the lab session we were later taught inverse kinematic bone rigging inside of Unity. Inverse kinematic meaning that the movement of the bones can be controlled from points at the end of […]