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Animation 2

Week 10 – Animation Part 2

Intro This week contained a follow up lecture, which covered more of the principles of animation we were introduced to last week. In the lab session we were later taught inverse kinematic bone rigging inside of Unity. Inverse kinematic meaning that the movement of the bones can be controlled from points at the end of […]

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Animation 1

Week 9 – Animation Part 1

Intro This week we were introduced to the principles of 2D animation and introduced to sprite sheet animation in the lab session. I gained an understanding of the typical workflow behind making an animation and techniques animators use to make their animations look more lively and appealing. The ‘Pose to Pose’ technique is particularly useful […]

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Anatomy and Character Design

Week 8 – Anatomy and Character Design

Intro This week we were taught the importance of anatomy and proportions in character design and how the lack of these concepts can lead to a character feeling unnatural and inhuman. we were taught basic ideas to research upon like muscle groups, and simplifying them down into simple more memorable shapes, and gesture drawing, or […]

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Pixel Art

Week 6 – Pixel Art

Intro This week we were introduced to the style of drawing known as pixel art, a form of 2D drawing where you paint with individual pixels. Pixel art is different from regular raster art as usually the pixels themselves play an important role in the composition of the piece. I had already been accustomed to […]

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Colour Theory and Shape

Week 5 – Colour Theory and Shape Language

Intro In this week we explored how shapes and colours can be used in paintings to evoke different feelings within the viewer or to represent other ideas. Both of these concepts are widely used in character design to tell a story and illicit emotional responses or associations without using any words. Different shapes were associated […]

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Composition and Perspective Uncategorized

Week 4 – Composition and Perspective

Intro This week we were introduced to the very important concepts of composition and perspective. Composition is the organization of elements of an object, photograph or painting that make up a scene. Certain rules of composition can make a picture look much more appealing to the viewer and can make a painting look a lot […]

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UI Design Uncategorized

Week 3 – UI Design

This week we were taught the importance of good UI in games. As the literal interface for information between the game and the user we need to make sure that the UI looks good and is legible, well spaced, and fits it’s intention and purpose. In the lab session we were introduced to Adobe Illustrator […]

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Photo Bashing / Manipulation

Week 2 – Photo Bashing and Manipulation

Intro For this week we were tasked to explore photo manipulation and photo bashing. After the lecture on photo bashing and upon researching these techniques myself I found them to be really useful and efficient ways of conceptualizing ideas, as they’re much faster than drawing the whole image yourself. Photo bashing consists of bringing together […]

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Week 1 - Character Concept

Week 1 – Character Concept

Intro & Inspiration For the first week of the Art and Animation Fundamentals course we were introduced to photoshop and tasked with creating a concept piece of a character or environment. As it was my first time using photoshop I decided to go with the character concept as I though it’d be more straight-forward and […]